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[MMORPG][CONCEPT] Shadowrun MORPG



Shadowrun MORPG Concept Paper
------------------------------

I have enjoyed the Shadowrun RPG for years. I have MORPG theories and
gameplay I would like to implement requiring a modern setting but not
limited to a contemporary view of reality. I believe that there are
plenty of ways to create dynamic gameplay with more modern theories
regarding popular aspects of MMORPGs including (but not limited to)
economy, crafting, experience, downtime, drops (loot), PvP, griefing,
communication, archetypes, factions, community. In an attempt to
generate optimal gameplay, I intend to liberally use gameplay concepts
from other games in order to at least DESIGN the best game possible
(within the reach of my limited brainpower and ability to design). I
am 27 years old and a computer programmer. I'm mostly logic and
network and interface and QA, but I'm my own best resource. The idea
started growing about 4 weeks ago. I am gainfully employed and capable
of funding a few hundred dollars a month. This should be enough to
cover beginning development costs for things like programming tools,
graphic artists contracts, and hardware.

Shadowrun MORPG design document will basically follow this brief
outline -

  Online
    100 users

  RPG Facets
    Persistent Universe
    Graphics
      100 x 100 sprite avatars
      2D
    Single Avatars
      Paper Doll
      Single Identity
      Disguise (see social ladder)
    Class/Archetypes
      - Mage
      - Corporate
      - Gang
      - Security
      - Medical
      - Entertainment
      Reputation
    Factions
      Permanent Factions
        - Ares
        - Lone Star
        - Doc Wagon
        - Cascade Orc
        - Aztlan
      Player-formed Factions (Guilds)
      Relationship (EQ faction concept)
    PvE
      Loot
    PvP
      Crime
        Policing
          NPC
          PC
          Warrants
          Crime Reporting

  Lore (magicosm.net concept)

  Purgatory (downtime management)
    NPC posession
      Security
      Medical
      Monster
        Champions
        Uniques
      Friend Hirelings
      Faction Hirelings
      Merchants
      NPC death
    Crime Reporting

  Social Ladder
    Communication
    Recognization
      Friend Bond
        Both parties friend each other, then automatically recognize
each other
        Friends may possess friends hirelings when in purgatory
    Disguise
      Remove from all Friends lists
    Social "Rank" determined by number of friends
      Ability to communicate, limited by social rank
    
  Fame Points
    Idols
      1 Idol per character
    Famous
    Infamous
    Rocker

  AutoPlay
    Reduce Griefing
      Use NPC pathing to reach far destinations
    Reduce Monotony
      Engine takes you there, on foot.

  Dynamic economy
    Subsidized player-service-driven
    Advertising

  Dynamic structures
    Condition
    Structure Types
      Safe Areas
      Club
        Social Center
      Bank
        Auction house
        Financial/transaction/contract center
        Purchase services here
      Market
        Merchant Types
          Weaponry/Armor (commodity)
          Magic Supplies (commodity)
          Cyberware (commodity)
          Food (commodity)
          Garage (repair)
          Resource (resource generation)
      Residential
        Fixed residential housing (UO style, with the idea that all
buildings are dynamically destroyed/created...)
          Losing a house
            Subsidizing singles for each player
          Multiple residences
      Headquarters (can be any location)
      Resource (raw material generation)
      Research Facility (crafting)
   
(still being revised)   
---
The goal of the project is:
A functional MORPG
Implement new MMORPG systems to deal with the common MMORPG problems.
Integrate as many systems as possible.
Respond to community feedback when making design decisions.

Project Home:
As I have no homepage yet, I can understand skepticism. I will set up
a webhost with a series of php webpages and third party forum
software.

Resources and Personnel Available: I have contacted a talented sprite
artist for generating character maps. I am a decent programmer. So
far, so good.

Budget:
200$ a month
See what it buys.
---

Feel free to post questions regarding the mechanics.



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