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"Brandon J. Van Every" <[EMAIL PROTECTED]> wrote > Here are my immediate UI thoughts. > > It's good that hand dragging and the zoom control are readily located. > However, as a gamer I had certain instincts about what I wanted to be able > to automatically do. For instance, I wanted to be able to scroll the > viewscreen left, right, up, or down by hitting arrow keys. Or alternately, > by mousing to the left, right, up, down edges of the view area. Admittedly > this is easier to do in fullscreen mode... when in a window, sensitizing the > edges of a visible region can be a bit tricky to make feel good. Basically, > I want more than movement on 1 axis when I'm hitting the mouse buttons. I > don't want to just zoom in and out, I want to zoom in and out + move around > the scene. This is especially important when trying to zoom in on an ant > that isn't sitting still. I don't want to have to mouse over to static icon > boxes in order to do it. Those static icons should just be there to assist > my learning of the UI. > > I hae a wheel mouse. Consider putting the zoom on the wheel. Good points. I'll work on incorporating them. Thanks, Adam
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