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Re: How to write a virtuel machine and simulator



I recommend the book "Game Scripting Mastery" by Alex Varanese, ISBN
1-931841-57-8, published this year by Premier Press. Despite its
title, this book is all about building a bytecode virtual machine from
scratch, along with a bytecode assembler and a compiler for a simple
C-style scripting language. The book also includes a brief survey of
existing scripting systems Tcl, Lua and Python.

Having bought both this book and "Virtual Machine Design and
Implementation in C/C++", "Game Scripting Mastery" definitely seems to
be the better of the two, although both are introductory books for
novices.

    Stephen



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