
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
"David Janes" <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>... > "dakeb" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] > <snip> > : It is for no other reaon than to generate a realistic rendered image of the > : part. > > The only time I've seen weld represented as a feature was on Caterpillar truck > struts which went from 3 feet long up to 9 feet fully assembled and weighing over > 3 tons. The welds needed to be represented for inspection and analysis. They just > made it a a rib type feature, but a real thick rib and of course, flat. > 'Realistic', in this case, was large welds, machine filled with rod big enough, > and hot enough, that they came out very smooth to begin with, then they were snag > ground and painted so you could hardly tell they were welds. > > : Its a small part so the visibility of the bead will be significant. I > : wouldn't make it a part of an assembly because I don't have an assembly part > : number for that component, and it will be received in stores as a single > : part. > > Then why not make it an assembly feature, an eliptically shaped, extruded surface > that 'joins' both parts. Without doing something like a swept blend or VSS, I > don't know how you'd give the impression of a 'lumpy' bead. And that sounds like > too much trouble. What you came up with is probably as good as anything I could > suggest. > > Since this is a render issue, had you thought of making the weld feature straight, > then using a rendering material to make it look like weld bead with the effect > created by shading. A photo, perhaps. > > David Janes One method you might consider for creating a 'Realistic' weld is Free Form . Feature, Create, Surface, (new), Advanced, and Done. From the ADV FEAT OPT menu select Free Form and Done. or see link below http://www.ptc.com/cs/cs_21/howto/suf805/suf805.htm Best of luck and Happy Thanksgiving to All Mike C
| <-- __Chronological__ --> | <-- __Thread__ --> |