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Re: Modelling a fillet weld



Why you do not use proWeld ??. I think that it comes with the basic
fundation.


"dakeb" <[EMAIL PROTECTED]> escribió en el mensaje
news:[EMAIL PROTECTED]
>
> "Sean Kerslake" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> > I would suggest building a feature which is reference around a point
which
> > is placed at a relative distance from the start of the edge (might have
to
> > do this on individual edges or create a copied curve) which represents
> your
> > weld edge.  This relative distance can then be used to pattern the
feature
> > along the edge.
> >
> > You would have to look at the weld first and think what an individual
> > element would look like in isolation and how these would overlap and at
> what
> > pitch distance.
>
> Looks to me like it's complicated. Best attempt was to construct a
> triangular fillet, then on the visible surface to draw a curved datum
going
> across it, then to pattern the curve along the length of the fillet, then
to
> create a cut to sweep along the curve, then to ref pattern the cut along
the
> fillet.
>
> It works, but it looks too regular. I would have liked it to look more
> realistic.
>
>





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