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Re: Modelling a fillet weld



"Sean Kerslake" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> I would suggest building a feature which is reference around a point which
> is placed at a relative distance from the start of the edge (might have to
> do this on individual edges or create a copied curve) which represents
your
> weld edge.  This relative distance can then be used to pattern the feature
> along the edge.
>
> You would have to look at the weld first and think what an individual
> element would look like in isolation and how these would overlap and at
what
> pitch distance.

Looks to me like it's complicated. Best attempt was to construct a
triangular fillet, then on the visible surface to draw a curved datum going
across it, then to pattern the curve along the length of the fillet, then to
create a cut to sweep along the curve, then to ref pattern the cut along the
fillet.

It works, but it looks too regular. I would have liked it to look more
realistic.





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