
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
"Sean Kerslake" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > I would suggest building a feature which is reference around a point which > is placed at a relative distance from the start of the edge (might have to > do this on individual edges or create a copied curve) which represents your > weld edge. This relative distance can then be used to pattern the feature > along the edge. > > You would have to look at the weld first and think what an individual > element would look like in isolation and how these would overlap and at what > pitch distance. Looks to me like it's complicated. Best attempt was to construct a triangular fillet, then on the visible surface to draw a curved datum going across it, then to pattern the curve along the length of the fillet, then to create a cut to sweep along the curve, then to ref pattern the cut along the fillet. It works, but it looks too regular. I would have liked it to look more realistic.
| <-- __Chronological__ --> | <-- __Thread__ --> |