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Frank,
On Tue, 25 Nov 2003 13:16:02 -0800, "gennari" <[EMAIL PROTECTED]> wrote:
A few years ago I had to write a separate C++ program to get around some of the limitations of SKILL, and then call that program from SKILL. In particular, SKILL/Cadence crashed when I tried to create a hash table of several hundred thousand x/y points. Also, I couldn't find any way of performing bit-level operations in SKILL such as bitshifts, bit masking, etc. In fact I think skill uses 32 bits in all integers, even when I only need to store an 8-bit value, and that's 4X memory overhead. I eventually had to implement the layout database and gometry query functions into my C++ program to aviod writing I/O files of many MB. Now the program is independent of Cadence, but I wonder if all that work was really worth it.
functions such as bor, band - which are equivalent to operators | and &. Also bnand, bnor, bxor, bxnor (operators for each of these too). leftshift, rightshift (<< and >>). The bitfield, bitfield1 functions as well are useful. These are equivalents of doing something like:
a=1234 a<4:2> => 4 a<4> => 1 a<<1 => 2468 a>>2 => 308 a&10 => 2 a|5 => 1239 a^2 => 1232 (xor)
Bet you didn't know you could do that ;-(
They're all documented, and have been there for as long as I can remember.
Oh, and as a side note, is there any way to create a small bitmap image in Cadence other than building it from single pixel rectangles on the multi-colored "y0" - "y9" layers in the LSW? It takes a really long time to do this in SKILL.
Depends what you want to use the bitmap for. If it's for menu items, icons etc in DFII, then hiStringToIcon and related functions would help. Some of the ^dl (displayList) functions can be used too (don't get used much, but can be quite handy).
Andrew.
Frank
"Andrew Beckett" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]
You could use the Integrators Toolkit (ITK-DB). This allows you to write standalone applications which access the database from C, and there is
some
(limited) support for invoking SKILL from this.
However, I suspect this is not what you want. You can't (for example) link
in
some C code with DFII and call that from SKILL (we don't support that, for a variety of reasons - one being that it is rarely necessary). What you
can do
however is to write your computationally intensive tasks in a separate
program,
which you can then invoke using the ipc function calls (e.g.
ipcBeginProcess),
and then communicate to that external program either synchronously or asynchronously. This can be quite an effective means of doing things
outside.
What sort of intensive operations are you talking about? SKILL can be
pretty
quick provided that you do things correctly (it's byte-code compiled, and runs on a virtual machine).
Regards,
Andrew.
On Mon, 24 Nov 2003 15:20:13 -0700, sampath <[EMAIL PROTECTED]> wrote:
Hi, is there anyway that i can mix skill and c code, I am looking for a way to do some runtime intensive operations in c and get the data into a skill code? can somebody tell a solution? sampath
-- Andrew Beckett Senior Technical Leader Custom IC Solutions Cadence Design Systems Ltd
-- Andrew Beckett Senior Technical Leader Custom IC Solutions Cadence Design Systems Ltd
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