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"Niels Jørgen Kruse" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > I artiklen <[EMAIL PROTECTED]> , > [EMAIL PROTECTED] (Hans de Vries) skrev: [SNIP - hopefully I got this snip right :/ ] > > Games spend 90%+ of their time in directX-like libraries. The libraries don't > > need emulation and can run in native PPC code. > > If you happen to run into a massive lump of 10% code, you will notice. I > don't know how important emulation is, but the current market leader is > backwards compatible. (It is not clear if the PS3 will be.) Storage & memory are cheap(ish)... Surely you could translate the code statically on the first time the game is played, stash it away in a persistant cache and then just rely on the translation & native libraries to yield the required performance. Cheers, Rupert
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