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Re: The Technology of PS3



"Niels Jørgen Kruse" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> I artiklen <[EMAIL PROTECTED]> ,
> [EMAIL PROTECTED] (Hans de Vries) skrev:

[SNIP - hopefully I got this snip right :/ ]

> > Games spend 90%+ of their time in directX-like libraries. The libraries
don't
> > need emulation and can run in native PPC code.
>
> If you happen to run into a massive lump of 10% code, you will notice. I
> don't know how important emulation is, but the current market leader is
> backwards compatible. (It is not clear if the PS3 will be.)

Storage & memory are cheap(ish)... Surely you could translate the
code statically on the first time the game is played, stash it
away in a persistant cache and then just rely on the translation &
native libraries to yield the required performance.

Cheers,
Rupert





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