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Re: graphic card accelarator vs. FPGA: which is better for the following task?



"Kolja Sulimma" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Let the cube be given by three normal vectors n1 to n3 and six points
> p1 to p6 on the six planes.
> (Actually you can use the same point multiple times)
> Assume your rays start in the origin and are given by a vector r of
> length 1.
> Then the interscetions with the first plane happens at a distance d of
> d1= n.p1/(n1.r)= n.p1 * (1/(n1.r))
> See
http://geometryalgorithms.com/Archive/algorithm_0104/algorithm_0104B.htm#Line-Plane%20Intersection
> Then you order the planes according to d.
> If the ray does not cross the three front planes first, the cube is
> missed, otherwise the difference between the fourth and the third
> distance is the length of the intersection.
>
> So for each ray you get three devisions, four multiplications and a
> couple of minmax cells.
> (Many ore optimizations due to symmetries possible.)
>
> With integers you should be able to do that in a small Spartan-III in
> a pipeline a lot faster than you can get data into the chip.
>
> With floating point numbers it should be still very fast in an FPGA,
> but the design gets a lot more complicated and larger.
>
> Have fun,
>
> Kolja Sulimma

Thanks a lot, Koja,

Very informative,,... I need to digest your answer...

-Walala





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