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Funny that you bring up NEAT. I'm currently working with Ken Stanley on integrating NEAT into a program of a very large scale. Its quite an enjoyable project. <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > RobbieGee wrote: > > > > Okay, done reading the tutorial, thanks for the link =) Actually there > > wasn't much new to me, but it was well written and cleared up a couple > > things for me. Mission accomplished ;-) > > > > How much is actually known about NNs? I'm having difficulties mapping out > > what's old and tried versus what is "today's topic". Using GA, do you > > actually evolve entire NNs, or do you just adjust the weights? > > A great deal is known about NNs, but it's a tiny fraction of what might > be known. I don't personally know very much, but, like you, I'm > learning. > > If you want to know about a very different type of NN, download the > 4play package. You can read the release notes first if you're not sure > that you want it. > > I use GA just to adjust the weights, except sometimes I have adjusted > the number of neurons also. (That's in a package called annevolve) > > There is some software in C++ that evolves the entire topology. It's by > Stanley and Miikkulainen. It's called NEAT, and you can get it here: > http://nn.cs.utexas.edu/soft-list.php > > m > > -- > "Many are stubborn in pursuit of the path they have chosen, few in > pursuit of the goal." - Friedrich Nietzsche > > http://annevolve.sourceforge.net is what I'm into nowadays. > Humans may write to me at this address: zenguy at shaw dot ca
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