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Re: Anyone can introduce GA resource?



Quaternion wrote:
> 
> Paul Victor Birke wrote:
> 
> > Because of the sophistication of this method, the authors of books
> > really need to hand out practical codes in Fortran, C or whatever.
> > Otherwise in my humble estimation they remain virtually worthless (to me).
> >
> > Paul Birke (Electrical Engineer)
> > and numerical experimentalist
> 
> The coding of GA's is actually amazingly simple and often the theories speak
> directly into the code (mainly because they revolve around the manipulation
> of bitvectors instead of abstract data). In fact I don't think your
> criticism is justified since what you say is true for any scientific field,
> whether it is maths or physics; the implementation itself is a different
> job entirely and is considered the manufactural process which is, in
> essence, easy. That said there are many books on GA that focus on, for
> instanc,e game programming (be it entertaining or economic games), or
> simulation, that carry source code directly into C or Java.
> There are also free GA and GP API's in Java that basically teach you the
> whole process by using them.
> 
> --
> Quaternion

As an example, my C code implements GA for the target of Artificial
Neural Networks.  It is open source software; it is also amply
documented, so that anyone who knows, or is learning, the C language,
ought to be able to understand it, with moderate effort.  Also, there is
a mailing list where you can ask questions about it, and get answers.

Mitchell Timin

-- 
"Many are stubborn in pursuit of the path they have chosen, few in
pursuit of the goal." - Friedrich Nietzsche

http://annevolve.sourceforge.net is what I'm into nowadays.
Humans may write to me at this address: zenguy at telus dot net



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