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Quaternion wrote: > > Paul Victor Birke wrote: > > > Because of the sophistication of this method, the authors of books > > really need to hand out practical codes in Fortran, C or whatever. > > Otherwise in my humble estimation they remain virtually worthless (to me). > > > > Paul Birke (Electrical Engineer) > > and numerical experimentalist > > The coding of GA's is actually amazingly simple and often the theories speak > directly into the code (mainly because they revolve around the manipulation > of bitvectors instead of abstract data). In fact I don't think your > criticism is justified since what you say is true for any scientific field, > whether it is maths or physics; the implementation itself is a different > job entirely and is considered the manufactural process which is, in > essence, easy. That said there are many books on GA that focus on, for > instanc,e game programming (be it entertaining or economic games), or > simulation, that carry source code directly into C or Java. > There are also free GA and GP API's in Java that basically teach you the > whole process by using them. > > -- > Quaternion As an example, my C code implements GA for the target of Artificial Neural Networks. It is open source software; it is also amply documented, so that anyone who knows, or is learning, the C language, ought to be able to understand it, with moderate effort. Also, there is a mailing list where you can ask questions about it, and get answers. Mitchell Timin -- "Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal." - Friedrich Nietzsche http://annevolve.sourceforge.net is what I'm into nowadays. Humans may write to me at this address: zenguy at telus dot net
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