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Paul Victor Birke wrote: > Because of the sophistication of this method, the authors of books > really need to hand out practical codes in Fortran, C or whatever. > Otherwise in my humble estimation they remain virtually worthless (to me). > > Paul Birke (Electrical Engineer) > and numerical experimentalist The coding of GA's is actually amazingly simple and often the theories speak directly into the code (mainly because they revolve around the manipulation of bitvectors instead of abstract data). In fact I don't think your criticism is justified since what you say is true for any scientific field, whether it is maths or physics; the implementation itself is a different job entirely and is considered the manufactural process which is, in essence, easy. That said there are many books on GA that focus on, for instanc,e game programming (be it entertaining or economic games), or simulation, that carry source code directly into C or Java. There are also free GA and GP API's in Java that basically teach you the whole process by using them. -- Quaternion
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