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Re: An Engineer's View of Game Design



In article <[EMAIL PROTECTED]>, Aleks Jakulin
<jakulin@@ieee.org> wrote:

> * A: game as a model of the world:
> 
> 1. Immersion is the aim.

As with most discussions of games, this rules out a LOT of games. Are
chess or poker immersive models of a world? (Or Tetris, assuming we're
talking computer games?) Magic: The Gathering is anything but
immersive, since there's a meta-game to worry about (deck building).

I think "immersive" is a red herring -- more of a marketing term than
something that's useful in discussing game design. Probably "flow" is
more useful (though I haven't read Csikszentmihalyi).

-- 
David Dunham    A Sharp    [EMAIL PROTECTED]
http://www.pensee.com/dunham/
    "I say we should listen to the customers and give them what they want."
    "What they want is better products for free." --Scott Adams



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