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Re: Bag of Tricks: Choosing actions via the matching law




Ray Dillinger wrote:

> Wayne Rasmussen wrote:
> >
> > going totally off the subject of AI specifics, has anyone come up with design 
> > patterns
> > for RPGs? Specifically for the DND ruleset....
> > wayne
>
> Check rec.games.roguelike.development.

Yes.  I was asking here for a comp.ai.games point of view.




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