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Re: Turn Based Games



Richard Delorme <[EMAIL PROTECTED]> wrote in
news:[EMAIL PROTECTED]: 

> Raghar a écrit :
> 
>> I very don't recomend to create checkers, or othelo becose it's
>> somewhat easy to come with best tactic so it'd become boring quickly.
>> Especially for AI creation. You wouldn't want to teach just tree
>> searching. 
> 
> I would like to know what is the best tactic at Othello. Strong
> Othello bots actually play well mostly because of their perfect
> endgame, as the last 27 moves are usually played perfectly by the
> fastest programs. Most of the recent tricks to enhance the strength of
> the Othello bots consist in very selective searches to obtain a
> probable endgame score for the "best" move as early as possible
> (usually when 40-35 moves remain to play), just to avoid the
> hazardously weak midgame tactic. So I am quite interesting of that
> best tactic, as I am only aware of weak ones, that just works because
> of CPU-speed. 
> 


I actually ment that 27 last moves that are played perfectly. It destroys 
all interesting from ending part of the game. 
What about tactic get corners and count properly? Seems to work well.

I didn't spend too much time in doing research on Othello like games and 
what I did was rather my memory long ago. I actually like more games that 
could change rules even at the end of the game and possibly turn nearly win 
in very likely lose. 



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