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Re: Bag of Tricks: Choosing actions via the matching law



Wayne Rasmussen wrote:
> 
> going totally off the subject of AI specifics, has anyone come up with design 
> patterns
> for RPGs? Specifically for the DND ruleset....
> wayne

Check rec.games.roguelike.development.

There are also several websites devoted to it.

Many of the games have AI players, popularly known as "Borgs":  
Some of them have had papers published about them.  (I 
seem to recall that the title of one such paper was "a 
belligerent expert system" or something like that.  Google 
is your friend). 

There've been lots of discussions about monster AI, but 
monster AI is necessarily very much dumber than the AI of 
a winning borg, so typically not much effort is put 
into it.  In fact, in the games where monster AI is anything
other than braindead, the effort involved in creating a 
possibly-winning borg is exponentially greater.

                                Bear



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