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Re: Turn Based Games



In article <[EMAIL PROTECTED]>, [EMAIL PROTECTED] (Jason Reposa) wrote:
>Hello all,
>
>I'm a professor that has been given the honorable task of creating a
>video game programming course. One of my assignments in AI will be to
>have the students implement a function called algorithm() using a code
>base that I would provide.
>
>Using a common protocol (tcp/ip of course) I was hoping to have the
>students pair off, complete algorithm(), and have a tournament to see
>who's algorithm worked the best.
>
>I'm having a hard time trying to find a good turn based game to base
>the lesson on. I was thinking tic tac toe, but using a* you can come
>up with the best solution in near nano-seconds. I want something with
>a little more variance than that, but not too complex.
>
>I was looking into Othello, but I wanted your input before I made
>anything concrete.

How about Joust?
http://indigo.ie/~gerryq/Joust/Joust.htm

Just one chess knight on each side.

Note my comments on strategy - there is a degenerate strategy in 
symmetric starting positions.  It's an interesting little game, on the 
borderline between simple abstract games, and games like chess where you 
operate on the basis of heuristics.

Gerry Quinn                                   
-- 
http://bindweed.com 
Screensavers and Games for Windows
Download free trial versions
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