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Re: Turn Based Games



Jason Reposa wrote:
Soccer sounds good, but a little overwhelming for second year undergrad's.
Understand that not every student is going to be as excited about AI as you
are, or nearly as knowledgeable. They will not spend an entire semester
developing AI for soccer, and then training them. Sure, I'd like them to do
that. If it was a AI course. This is an introduction. They should spend
about 20 hours on this assignment. I'm already pushing them hard by saying
20. If a student spends 5 hours on their homework it's acceptable, since
they usually have many other classes to worry about.

It sounds like the soccer simulator might not meet your needs, but I'll just throw in one more plug for it. It's true that your students probably won't create very sophisticated soccer teams with 20 hours of work, but they can certainly do better than a straw-man "greedy" team that just swarms the ball and only takes a few lines of code. And it gives them an opportunity to think about the basic stages in knowledge-based decision-making: situation interpretation, goal selection/activation, action selection. I think it's an ideal domain for studying simple knowledge-based systems, but probably isn't so good if what you are focusing on is weak decision-making methods (although there might be some way of encoding soccer states into a heuristic function suitable for A*).





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