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Re: Turn Based Games



Raghar a écrit :

> I very don't recomend to create checkers, or othelo becose it's somewhat
> easy to come with best tactic so it'd become boring quickly. Especially
> for AI creation. You wouldn't want to teach just tree searching.

I would like to know what is the best tactic at Othello. Strong Othello bots
actually play well mostly because of their perfect endgame, as the last 27
moves are usually played perfectly by the fastest programs. Most of the
recent tricks to enhance the strength of the Othello bots consist in very
selective searches to obtain a probable endgame score for the "best" move
as early as possible (usually when 40-35 moves remain to play), just to
avoid the hazardously weak midgame tactic. 
So I am quite interesting of that best tactic, as I am only aware of weak
ones, that just works because of CPU-speed.

-- 
Richard





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