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Use dynamic programming perhaps - record a table of best moves for each state then you don't have to search the next time you need to choose a move. This would work well for small numbers of states but large numbers of paths. "Crirus" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > Hello > I just implemented A* in a square grid map. It wirk on for paths > shortest than 20-30 but for paths of 70 steps became very slow > > How can I speed up that? hints... > > Thanks, > Crirus >
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