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On Sat, 22 Nov 2003 06:23:18 GMT, Jason Reposa wrote: > BTW, these are second year students. Second year programmers or second year AI students? There's a big difference in complexity of AI games there. > Actually, how about checkers? Each algorithm would compete against > each other in a game of checkers. What do you think? I don't really like it, but that's 98% because I don't personally like the game of checkers. I was thinking about Yahtzee! It's an easy game, yet the strategy is not so easy. A human almost immediately knows which dice to reroll, and then which section to record the results in (three of a kind, or fives?). This might not be so obvious for a computer program. Would your students beat a human? Probably not. Would they be good competition for each other? I think so. How this translates to what you want is up to you. Let me know your opinion. Are there any particular algorithms you'd like to stress? I could think of different games based on what you want to teach. (minimax and neural nets have completely different applications, for example) >> Food + Heat = Cooking > > nice quote. I've seen that before. Fan of Alton Brown? Oh yeah! His show Good Eats and book I'm Just Here for the Food have improved my cooking tremendously. -- Vik Food + Heat = Cooking
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