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Re: Turn Based Games



On Sat, 22 Nov 2003 06:23:18 GMT, Jason Reposa wrote:
> BTW, these are second year students.

Second year programmers or second year AI students?  There's a big
difference in complexity of AI games there.

> Actually, how about checkers? Each algorithm would compete against
> each other in a game of checkers. What do you think?

I don't really like it, but that's 98% because I don't personally like the
game of checkers.

I was thinking about Yahtzee!

It's an easy game, yet the strategy is not so easy.  A human almost
immediately knows which dice to reroll, and then which section to record
the results in (three of a kind, or fives?).  This might not be so obvious
for a computer program.

Would your students beat a human?  Probably not.  Would they be good
competition for each other?  I think so.

How this translates to what you want is up to you.  Let me know your
opinion.

Are there any particular algorithms you'd like to stress?  I could think of
different games based on what you want to teach.  (minimax and neural nets
have completely different applications, for example)

>> Food + Heat = Cooking
> 
> nice quote. I've seen that before. Fan of Alton Brown?

Oh yeah!  His show Good Eats and book I'm Just Here for the Food have
improved my cooking tremendously.
-- 
Vik

Food + Heat = Cooking



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