
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
If an object enters this path from the bottom its direction is
reversed in the point where the two arcs (270deg each) touches.
*** ***
* * *
* * *
*******
*
It consists of two arcs and one line. However, path made from three
arcs looks definitely better.
Mirek.
Virgil <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>...
> In article <[EMAIL PROTECTED]>,
> [EMAIL PROTECTED] (Miroslav Novak) wrote:
>
> > I want to calculate shortest trajectory of a rocket between two points
> > in 3D space. Directions in starting and ending points are given. The
> > rocket has certain minimum turning radius.
> >
> > The trajectory has to consist of starting arc, straight line, and
> > ending arc. The line is tangent for both arcs. The first arc contains
> > the starting point and its tangent there is equal to the starting
> > direction. The second arc has similar properties for the ending point
> > and ending direction.
> >
> > When I tried to solve this problem I obtained a system of quadratic
> > equations hard to solve. Therefore, I am looking for some relevant
> > resources. Do you have any suggestions?
> >
> > Mirek.
>
> This, assuming that arcs are segments of circles, appears to require
> certain starting and ending configurations be excluded.
>
> For example, if the ending point is the same as the starting point
> but with opposite direction required, it cannot be done with only an
> arc-line-arc sequence, but needs, at least, arc-arc-arc.
| <-- __Chronological__ --> | <-- __Thread__ --> |
Please check out one of the premium Usenet Newsgroup Service Providers below for access to Usenet.