
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
Hello all, I'm a professor that has been given the honorable task of creating a video game programming course. One of my assignments in AI will be to have the students implement a function called algorithm() using a code base that I would provide. Using a common protocol (tcp/ip of course) I was hoping to have the students pair off, complete algorithm(), and have a tournament to see who's algorithm worked the best. I'm having a hard time trying to find a good turn based game to base the lesson on. I was thinking tic tac toe, but using a* you can come up with the best solution in near nano-seconds. I want something with a little more variance than that, but not too complex. I was looking into Othello, but I wanted your input before I made anything concrete. Thanks, Jason Reposa http://www.reposagroup.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
Please check out one of the premium Usenet Newsgroup Service Providers below for access to Usenet.