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"Randolph M. Jones" <[EMAIL PROTECTED]> wrote in message news:<[EMAIL PROTECTED]>...
btlog wrote:
I'm not up on a lot of research in this area, but the main work I'm aware of is Ginsberg's Intelligent Bridgeplayer:
http://www.cirl.uoregon.edu/ginsberg/gibresearch.html
Are you really talking about *learning* a bidding system, though? What kind of learning do you mean? Certainly human bridge players learn bidding systems by instruction (and then perhaps tuning their memories of the instructions), but I'd think it would be rare for a bridge player to try to induce bidding rules just by observing bidding behavior.
I'm pretty sure Bridge Baron just has a set of large flow-charts (basically a rule-based system) for bidding. GIB seems to have something similar but also apparently adds a lookahead search of some sort. Sorry but that's the extent of my knowledge about it.
Thanks for your reply
I am aware of Ginsbergs GIB program and some of the focus of the research that has been involved in the application.
At the moment I am still keen on the system inducing the bidding rules with minor tweaking by instruction. I am hoping that this method will allow the system to be more flexible in its bidding responses.
I would like to implement a fusion of the range of bidding methods that have been implemented at this stage. I will put a disclaimer that I am only starting the planning for my project proposal and I may find some interesting research that may point me in another direction.
It is both disappointing and encouraging that there is not a lot of reasearch (that I can find published) that is in this area.
My long term goal is to provide a more flexible bidding engine to commercial applications. I would like to couple this with a top of the line play engine.
Here is hoping
Regards
Craig
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