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AngleWyrm wrote: > "Eternal Vigilance" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] > > AngleWyrm wrote: > > > It is my opinion that profit-loss concepts exist on a level associated > with > > > individual players, but cease to exist on the level of the game universe > as > > > a whole; similar to the conservation of matter-energy, so the > conservation > > > of resources. > > > > > > Also, the value of any given resource to a player might change due to > > > strategy or tactics. This is something I enjoy: "Which is worth more to > me: > > > three tanks, two jets, or five troops?" and ideally, I would like the > answer > > > to differ according to my current situation, or plan of action. > > > > Game mechanics specifics determine alot - possession of a combination of > > resources... > > I've just been reading Adam Smith's "An Inquiry into the Nature And Causes > of the Wealth of Nations", and his major point is that the wealthiest > nations get that way because their people specialize. They do one thing, and > then figure out ways to do it really well. Thus they can produce much more > of something than anyone else who might try it. He suggests this is why a > lowly construction worker in an industrialized nation lives better than some > African kings. The "Profit" is the labor saved, and used/traded for someone > else's production/service. > > This is a concept that I haven't seen in a video game that I can recall. I can immediately think of the games with unit types where a particular type is really good in one type of operation and less than normal in others. generic infantry 2 offense 2 defence cavalry 5 offense 1 defense fortgarrison 1 offence 5 defence specialization allowing significant adavtages in a certain situation and detrimental if in wrong situation. I would expect the Napoleonics games wouyld have the famous combination attacks (Infantry+Cavalry+Artilery) which dont work if one of the 3 specialized units is missing.... Any of the RPG games with skill points which specialization gives capabilities much greater than an ordinary 'jack of all trades' (but then is weak/vulnerable in other abilities/situations). A 'party' of mixed high level specialist can face/solve problems not possible by a gaggle of average skilled. ... You dont get very far in civilization if you build nothing but military units -- the settlers (workers) who build improvements/ start new cities. Similarly you will lose quite fast if you never build any military units.
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