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"Eternal Vigilance" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > AngleWyrm wrote: > > It is my opinion that profit-loss concepts exist on a level associated with > > individual players, but cease to exist on the level of the game universe as > > a whole; similar to the conservation of matter-energy, so the conservation > > of resources. > > > > Also, the value of any given resource to a player might change due to > > strategy or tactics. This is something I enjoy: "Which is worth more to me: > > three tanks, two jets, or five troops?" and ideally, I would like the answer > > to differ according to my current situation, or plan of action. > > Game mechanics specifics determine alot - possession of a combination of > resources... I've just been reading Adam Smith's "An Inquiry into the Nature And Causes of the Wealth of Nations", and his major point is that the wealthiest nations get that way because their people specialize. They do one thing, and then figure out ways to do it really well. Thus they can produce much more of something than anyone else who might try it. He suggests this is why a lowly construction worker in an industrialized nation lives better than some African kings. The "Profit" is the labor saved, and used/traded for someone else's production/service. This is a concept that I haven't seen in a video game that I can recall.
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