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Re: economic strategy



"Eternal Vigilance" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> AngleWyrm wrote:
> > It is my opinion that profit-loss concepts exist on a level associated
with
> > individual players, but cease to exist on the level of the game universe
as
> > a whole; similar to the conservation of matter-energy, so the
conservation
> > of resources.
> >
> > Also, the value of any given resource to a player might change due to
> > strategy or tactics. This is something I enjoy: "Which is worth more to
me:
> > three tanks, two jets, or five troops?" and ideally, I would like the
answer
> > to differ according to my current situation, or plan of action.
>
> Game mechanics specifics  determine alot - possession of a combination of
> resources...

I've just been reading Adam Smith's "An Inquiry into the Nature And Causes
of the Wealth of Nations", and his major point is that the wealthiest
nations get that way because their people specialize. They do one thing, and
then figure out ways to do it really well. Thus they can produce much more
of something than anyone else who might try it. He suggests this is why a
lowly construction worker in an industrialized nation lives better than some
African kings. The "Profit" is the labor saved, and used/traded for someone
else's production/service.

This is a concept that I haven't seen in a video game that I can recall.





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