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"Bartosz Bień" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > What AI technique would you use for an economical strategy game? > It's like Monopoly, but slightly more complicated. :)) Suggestions: Start with a fixed amount of resources in the universe, which sets up a basis for competition. It is my opinion that profit-loss concepts exist on a level associated with individual players, but cease to exist on the level of the game universe as a whole; similar to the conservation of matter-energy, so the conservation of resources. Also, the value of any given resource to a player might change due to strategy or tactics. This is something I enjoy: "Which is worth more to me: three tanks, two jets, or five troops?" and ideally, I would like the answer to differ according to my current situation, or plan of action.
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