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Hi again, [EMAIL PROTECTED] wrote : > > What AI technique would you use for an economical strategy game? > It's like Monopoly, but slightly more complicated. :)) Thank you for the detailed responses - I will surely evaluate your suggestions during the further design phase. :)) My Monopoly example was probably not very suitable, because there is NO RANDOMNESS in my game. My task is to create the AI-based computer player (bot, agent - sound too high ;)) for the game whose rules you may find at http://www.brettspielwelt.de/en/Hilfe/Anleitungen/Fuersten/index.html. I believe this webpage specifies the rules clearly. The production staff suggested me to use some evolutionary solutions. I am now looking for the best idea. As the game is somewhat linear, I think its course may be described as a sequence of data that forms up a GA chromosome. Like in the case of http://satirist.org/learn-game/methods/ga/chess.html, I may set up a hundred of players (specimens) that would play with each other (in pairs, threes..?), starting with random actions (of course constrained by the rules). After each game, fitness may probably be calculated proportionally to the prestige points gained by the player. Do you think it's a good way to go? :)) Regards, BB
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