
www.Usenet.com
| <-- __Chronological__ --> | <-- __Thread__ --> |
Falk Hueffner <[EMAIL PROTECTED]> wrote: > It doesn not appear to be sensible to try X with the same > probability if it worked in 1 of 3 cases, or in 100000 of 300000 cases Yeah, at first glance, it doesn't seem like it makes sense, but that's the way it seems to happen in the real world Of course, there are modifiers. Animals have multiple learning systems, each with it's own threshold for minimum number of instances. For the gustatory (taste) learning system, you need only one trial to learn a rock-solid association. For visual and auditory, it's like 3. For visual and auditory for rabbits and people with Alzheimer's, it's closer to 600 The reason why is that a)the real world is *really* sparse data and b)in the real world, bad decisions kill you Taste learns in one trial because you don't want to eat a poison plant 3 times to learn the plant was poisonous (as opposed to some other reason such as time of day, where you ate it, cleanliness of fork, etc.). In auditory and visual (not sure if this is one learning system or two), you don't want to take too long to learn that the sound of rustling grass behind you might mean there's a fox or eagle or something ready to eat you Many actions don't get a chance to get tried 2,000 times. Most you don't want to wait too long before learning the association If you have 500 spells and weapons to choose from, the data quickly overwhelms you and it takes too long to scientifically try everything. So you make a preference or decision in just a few trials. Of course, in the real world, we're rarely told that something is a +5 weapon doing 1-10+5 damage. That sort of info in games does help a bit :) -b, who doesn't know nearly as much as he pretends to
| <-- __Chronological__ --> | <-- __Thread__ --> |
Please check out one of the premium Usenet Newsgroup Service Providers below for access to Usenet.