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Falk Hueffner <[EMAIL PROTECTED]> wrote: > Probably that means I'm not intelligent, but I would cast stonestorm > 100% of the time. Doesn't mean your not intelligent, just not human ;-) The above stuff (law? theory? pseudocode?) is from the matching law which is an empirical phenomena that psychologists have noticed. No one knows why people (and other aninals) act this way, they just seem to There's also been a bunch of studies where people say what their strategies are and then they are monitored and it turns out what most people think they'd do is wrong. My theory - unlike in computers, where memory is readable and writable, human brains are write-only memory. Data is stored in a format where you can't just get the data back out again. So we have all these test and introspection and guessing methods where we try to articulate what we feel, believe, would do, etc. and it doesn't always match Now, it's entirely possible i screwed up when trying to apply this to games. Maybe it works differently in this context. The one example of humans the text gave was basketball players and how they decide whether to shoot 2-pt or 3-pt shots. People don't always shoot 2 point shots or always shoot 3 point shots. They mix it up. You'd think they mix it up for all sorts of complex reasons like range to defenders, that sort of thing, but empircally over a large enough sample size (whatever that is), it follows the matching law. Freaked a lot of people out when they published that On a completely different note, here's a funny story my animal learning teacher told us. He told us that rats are smarter than undergrads. Put them both in an environment with two buttons. One button randomly gives a reward (food pellet or nickel) 30% of the time, the other 5% of the time. They then tested each to see what would happen The rat, having a very small brain, experimented but once it got the hang of it decided to only push button A. The undergrads, however, decided in their heads that the reward was not random, it was based on a pattern and so they kept switching from key to key in various patterns they "learned". In the end, the rat got rewarded 30% of the time and the undergrads got closer to 10% i don't know much about it, but my guess is that it has to do with n-gram length and brain size. An n-gram is a series of n items that go together, In IR theory, "united states of america" is a 4-word term that should be treated as one word (gestalt). Outside of text processing and search engines, you still have the concept of a sequence of actions or things that can signal something. Maybe a rat's little brain only stores sequences of one move. In that case, pressing button A gives the best results. Maybe humans can look for more complex patterns, say 5-7 actions in length, so they stare at the two buttons and come up with patterns like "ABBBAB". The downside is, they overcomplicate it and miss the shorter patterns that work best. In essence, our intelligence and ability to handle complexity (for AI folk, we create a larger "state space") actually screws us up. Note that "AAAAA" might have gotten better results but because of time limitations and the size of the state space, they might never have investigated that Don't know if that helps, but at least i think it's interesting :) -baylor
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