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baylor wrote: > It's not hard. In fact, i penciled in an article on how to learn from > mistakes that shows a pretty simple, realistic and CPU-lite way to do I am very interested in seeing what you came up with. Ive been looking at this problem for a while and have been appalled at the difficulty of doing this for game problem domains over a certain level of complexity. > > it. But then my buddy Mike rejected it from the peer reviewed journal > it was submitted to, so i haven't finished it. Maybe i'll do that and > post it on my Web site and here. i'm also working on another paper on > sign tracking and habituation in modality-specific temporal contiguity > learning (heh heh heh, i used a lot of big nonsense words) that might > be useful, although it's a lower level mechanism type thing > > -baylor
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