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> An AI can only be a complex as its environment You can imagine all manner of complicated intelligence going into playing the game of tictactoe or chess, even though the "environment" of the game isn't all that complex (compared to the real world). If a bunch of game-playing entities are put into a world where their opponents form the "environment," and they get into a sort of arms race around playing better and better at the game, then you can imagine sophisticated behaviors will arise. Think about Karl Sims' cube game. Simulated bots were fighting to control a cube. The game itself was impoverished. Yet, because of the competitive aspect and the arms race which arose, the robots and their strategies became remarkably complicated. As a follow up to that work, consider some of these projects: http://demo.cs.brandeis.edu/pr/robotics.html All of those involved evolution in an impoverished world; e.g. the bots lived on flat plane with no obstacles, and were incented to move forward. No complicated tasks. Nevertheless they developed interesting and novel ways of moving. Many of those walking robots have been transferred to the real world as you'll see on that page. Designating certain parts as "environment" is an artificial way of dividing things up, I think. What seems to be more important are the types of interactions which can occur and how entities can respond to those interactions. It appears that artificial worlds which resemble the real world "naturally" provide the right kinds of interactions, but they do not exhaust all the possibilities. Anthony
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